What I’ll be using this time is an image and Photoshop (only compatible with versions 2015 or later). This section explains how to prepare textures, create a normal map in Photoshop, and apply it in Unity. This is not using meshes to represent the bumps and dents, but is rather a pseudo-unevenness that appears on the material depending on how the light shines on it.Īs you can see, you can easily express the bumps and dents by using the normal map.īy using the normal map, you can easily create a more realistic model.
On the left is the material with the normal map pasted on it, and on the right is the material without it.Ĭompared to the right, the shading on the left is more pronounced and it feels more real.